Sovereign tower beginner guide
First hour checklist

Your first hour as the Sovereign of Brizh is about getting comfortable with the Round Table and accepting that not every plan will survive contact with your eccentric knights. Sovereign Tower is playable at your own pace and lets you save anytime, so work through this checklist without pressure.
- Become the new Sovereign of Brizh and get through the opening scenes that put you in charge of the magical tower.
- Meet your first knights and start learning their personalities, egos, and personal quests.
- Assign your first quest from the Round Table and watch how outcomes resolve, including unexpected results and critical rolls.
- Build a new room to earn the "A Founding Stone" achievement and unlock more options.
- Listen for rumors around the tower and eavesdrop on knight discussions to understand the court's mood.
- Save before big decisions using Save Anytime, especially before risky quests or story choices.
Early in the campaign you may get the chance to strike a deal with a demon, which unlocks the "How Could That Go Wrong" achievement and eventually leads to the power to turn back time. If you suffer your first casualty, that is the moment the game shows you the real cost of your choices.
The Round Table: your knights, quests and egos
The Round Table is the heart of Sovereign Tower. Your job is to recruit knights, assign quests, and balance egos while carving out your kingdom's destiny. Each knight brings ambitions, flaws, and personal storylines, so treat them as characters, not just quest slots.
- Recruit widely: the roster includes the witch, a pawnbroker, a trainer, the retired knight, and even the Dragon Knight.
- Watch knight discussions: listening to five of your knights' discussions unlocks the "Eavesdropping" achievement and reveals hints about loyalties and hidden agendas.
- Balance egos carefully: ego clashes can change quest outcomes. Personal quests like Gideon's family quest or Gwendan's personal issues are worth prioritizing.
- Expect critical rolls: quests can end in a critical